AMD Neural Rendering 0.7.2 was released on September 28, 2026, Brasília time, and adds compatibility with the DLSS-NR-on-AMD 0.5.1 runtime, the latest build made available by Daniel Blanco to project supporters. The update expands the options for the community add-on that brings Neural Rendering to Radeon GPUs via ReShade, but it does not distribute the 0.5.1 runtime and has not yet been validated inside a game.
The change is a technical delta over version 0.7.1. According to the official notes, the project now recognizes and adapts to both 0.5.0 and 0.5.1, as well as the public versions 0.4.1, 0.4.2, and 0.4.3 of Daniel Blanco's runtime. Thus, anyone who legally already owns the supporter build can supply their own file to the installer.
Project video showing the installation process of AMD Neural Rendering. Source: zmodelerlover/YouTube.
AMD Neural Rendering 0.7.2 recognizes the 0.5.1 runtime
The central point of version 0.7.2 lies in the mapping of the new build. The developer reports that the internal addresses of 0.5.1 were mapped from 0.5.0 through instruction alignment. Furthermore, the obtained table agrees with the one used by the OptiScaler fork that also works with this runtime.
The project also ran an automated verification of the adapted file. The technical test passed in the utility runtime_offsets_check.py, created specifically to check the offsets used by the add-on. Therefore, there is a structural validation of the integration before execution in games.
However, the release itself establishes an important limit. Version 0.5.1 was run without a game on a Radeon RX 9070 XT and completed 24 out of 24 frames in each standby mode, without timeout. Still, the author explicitly states that they have not tested this update inside a game. Therefore, it is not correct to treat compatibility as broad validation of stability or performance in gameplay.
Runtime remains separate from the add-on
AMD Neural Rendering does not redistribute the 0.5.1 build. Anyone with access to the runtime must provide their own version.dll or the installer dlssnr_on_amd_setup.exe. Then, the installer checks the file and applies the necessary adaptation for the add-on.
This separation also helps distinguish the projects. AMD Neural Rendering functions as an integration layer via ReShade and utilizes the runtime created by Daniel Blanco. It does not reimplement the neural network on its own. Meanwhile, the Vulkan-based DLSSNR-AMD follows another architecture and has an independent backend.
Similarly, the update does not represent official support from AMD or NVIDIA for DLSS 5 on Radeon cards. The ecosystem remains community-driven and experimental. version 0.4.1 of DLSS-NR-on-AMD, for example, had already shown how internal runtime changes can alter performance under load, while later builds continue to advance rapidly.
What changes in practice with version 0.7.2
For those using only previous public versions, practically nothing changes in the main workflow. The release states that existing configurations remain preserved and that there were no other functional changes compared to 0.7.1.
On the other hand, users with access to 0.5.1 can now test it through the same add-on without depending on an unrecognized manual adaptation. This is relevant because the current README also describes network precision controls, D3D11 and D3D12 routes, experimental Vulkan and OpenGL support, and specific paths for 32-bit applications.
The project recommends caution because Neural Rendering rewrites each frame and certain settings can cause a driver reset. Furthermore, the documented results come mainly from a single RX 9070 XT. Therefore, differences between RDNA 3 and RDNA 4 still require broader testing.
AMD Neural Rendering 0.7.2 is still experimental
Version 0.7.2 represents a small update in scope, yet a concrete one: it keeps pace with the rapid evolution of DLSS-NR-on-AMD and allows the ReShade layer to recognize the new 0.5.1 build. At the same time, the lack of in-game testing prevents conclusions about FPS, frametime, temporal quality, or stability.
Thus, the main advancement of this release is runtime compatibility, rather than a promise of performance gains. New in-game tests will be needed to show whether 0.5.1 brings noticeable benefits when used via the add-on on Radeon RX 7000 and RX 9000.
Sources: official release of AMD Neural Rendering 0.7.2, official project documentation and DLSS-NR-on-AMD.