The God of War recompilation, the 2005 PlayStation 2 classic, took an important step on PC on October 7, 2026. The independent project by KIexster moved from menu screens to the start of gameplay, with Kratos, enemies, the ship environment, and the interface rendered. However, the game's performance is still at approximately 2 to 3 FPS, according to the developer's documentation.
The progress appears in the official god-of-war-recomp repository. Furthermore, the DMA and geometry fixes recorded in the code explain why the project is now able to display elements that previously did not appear correctly.
God of War recompilation finally shows Kratos in action
The work uses PS2Recomp to translate the game's MIPS R5900 executable to C++, which is then compiled for Windows x64. Previously, the project already initialized internal components and reached the difficulty selection. Now, however, the developer documents the transition to the in-game scene, with keyboard or controller input.

Experimental gameplay of the native God of War PC port. Capture published in KIexster's repository; it does not represent playable performance.
On October 7, a commit with adjustments to the scratchpad DMA chain helped fix the geometry of Kratos and the enemies. Then, on October 8, the project incorporated menu and gameplay screenshots into the README. Therefore, the images above and below are records of the experimental build, not the game running on a conventional emulator.
Audio, opening video, and saves have also advanced
Progress is not limited to the image. According to the README, the port already decodes and displays the opening video sequence without needing to skip it. Furthermore, continuous audio works in tests, although it presents stutters due to the low execution speed.
The developer also verified operations for listing, loading, saving, and reloading data on an 8 MB PCSX2 memory card copy. Even so, card formatting and subsequent reopening in the emulator have not received full validation. Thus, these results do not mean unrestricted compatibility with all saves.

God of War menu displayed by the native Windows build. Official image from the KIexster/god-of-war-recomp project.
Tests indicate that the system already traverses different parts of the game, but there are still graphical and synchronization errors. Therefore, the project does not offer an experience equivalent to the original PS2 version.
God of War recompilation still runs at 2–3 FPS
The most important data for those intending to play is the current speed. The documentation records approximately 2 to 3 frames per second during gameplay, a value far below what is necessary to play normally. Although the README also cites other rendering measurements, they should not be confused with the effective gameplay frame rate.
Furthermore, the port uses a hybrid solution: it recompiles the main Emotion Engine code, but still runs original IOP processor modules in an interpreter. Therefore, calling the project a native port does not mean that all PlayStation 2 subsystems have been eliminated.
What has changed since the first demonstration?
On October 6, Allves Games showed the stage where the recompilation only reached the menus. At that stage, gameplay, audio, and memory card had not yet been validated. Now, the new test suite documents precisely these advancements, albeit in a limited way.
Image of the original God of War for PS2, used only as a visual reference. It is not a capture of the native recompilation. Source: collection cited in the previous coverage of Allves Games.
This is a technical milestone independent of the previous news, but it does not equate to a final release. As a comparison, the PS5SX2 runs PS2 games via emulation, while KIexster's project seeks to recompile the executable for Windows.
When will it be possible to download and play?
For now, GitHub publishes the source code and instructions for compiling, but does not offer a ready-to-install binary release. Compiling requires development tools on Windows and files obtained from your own legally acquired copy of God of War for PS2, North American edition SCUS-97399.
Thus, there is no download button for a ready-to-play game in this news item. The project also does not distribute ISOs, commercial executables, or protected data. Those following the development can consult the repository and technical logs, but should wait for further optimizations before considering the game playable.
Sources: official repository and README; progress log for gameplay; DMA and geometry fix; official menu and gameplay screenshots.