MediEvilRecomp received its first public release on this Thursday, October 1, 2026. The BlackLabelHQ project transforms the original PlayStation MediEvil into a static recompilation that runs natively on modern computers, with ready-to-use builds for Windows, Linux, and macOS.
The debut arrives as an open beta v0.1b. Therefore, the team still considers the project in development. Even so, those responsible state that the campaign can be completed, with all chalices and items accessible, while most techniques used by speedrunners continue to work.
Video of Allves Games that brings together the news of ports and recompilations covered in this article.
MediEvilRecomp adds widescreen and higher FPS
The recompilation brings features that go beyond the original PlayStation presentation. Among them are widescreen, adjustable aspect ratio, increased render distance, and support for higher frame rates.
The project also includes PGXP, an alternative terrain renderer, and frame interpolation. However, the team itself classifies PGXP and frame interpolation as experimental. Thus, these options may still present visual artifacts.

Original PlayStation MediEvil serves as the basis for the static recompilation. Image: The King of Grabs.
Open beta uses the original copy of MediEvil
BlackLabelHQ does not distribute the game's commercial data. To use MediEvilRecomp, the player needs their own NTSC USA English copy. The approach keeps the project separate from the distribution of the original assets.
Technically, MediEvilRecomp is not a PlayStation emulator. The project uses RecompOne to recompile the game's MIPS code for native execution on modern hardware. Part of the work also relies on decompilation to understand and adapt specific behaviors.
MediEvilRecomp: experimental PGXP + frame interpolation showcase
Demonstration published by the developer shows PGXP and frame interpolation ahead of the open beta.
Windows, Linux and macOS receive ready-to-run builds
The v0.1b release offers x64 packages for Windows, Linux and macOS. In addition, GitHub provides ARM64 builds for Windows and macOS. This broadens the reach to Windows on Arm PCs and Macs with Apple Silicon.
On macOS, therefore, ARM64 already appears as an official target of this first version. However, the release does not offer an APK for Android nor an IPA for iPhone or iPad. There is also no announcement of App Store, TestFlight or touch controls.
For this reason, it is not correct to turn the desktop ARM64 builds into a promise of mobile support. So far, Android and iOS/iPadOS remain outside the published packages.
Another scene from the original MediEvil, whose logic can now run via recompilation on modern systems. Image: Dazeland.
PGXP and interpolation still have limitations
Before launch, one of the developers showed a comparison with PGXP and frame interpolation. In the demonstration, the render distance was set to 2.5 times the original value. According to the author, the adjustment can reach up to four times, although some polygons stop rendering correctly at that limit.
The team also states that interpolation can achieve high rates, but does not present this as a universal benchmark. The result depends on the hardware and, above all, the feature is still experimental. Therefore, the main novelty of this release is the public availability of the recompilation, not a promise of specific performance.
Beta still has known issues
BlackLabelHQ warns of minor audio issues. In addition, PGXP and interpolation still do not reproduce all cases perfectly. The team recommends saving progress frequently and promises future updates.
Despite the limitations, the launch represents a concrete milestone for the technical preservation of the 1998 game. MediEvilRecomp has moved out of the demonstration phase and now has a public build capable of running the game natively on three operating systems.
The project also reinforces a recent trend of static recompilations of old games. Unlike remakes, they seek to maintain the logic of the original software while adapting execution for modern architectures and APIs.
Sources: BlackLabelHQ/MediEvilRecomp; release v0.1b; developer technical demonstration.