The FortCraft, an experimental project with public code on October 9, 2026, attempts to bring together Team Fortress 2 and Minecraft Java into a passthrough experience for Windows. The proposal is to leverage TF2's classes, weapons, and abilities within Minecraft worlds, but there is still no ready-to-use installer for the public.
The repository FortressCraft, by Pewwgun, features a development preview, without announcing the availability of a full, tested version. The README itself clarifies that the installation has not been validated on a clean computer.
How FortCraft combines Team Fortress 2 and Minecraft
The documented architecture keeps the world, blocks, creatures, and saves under Minecraft's control. Meanwhile, a bridge linked to the Team Fortress 2 engine provides the character, weapons, projectiles, classes, Engineer buildings, menus, and HUD.
In addition, the code uses shared memory to exchange information between the two processes. Unlike a texture pack, this approach aims to run real systems from both games at the same time, with separate responsibilities.
The developer lists build scripts, a Fabric component, changes for Source SDK Base 2013, and protocol files. Therefore, this is technical work in progress, rather than a common mod that the player drags into the mods folder.

Minecraft Java in a contextual image. Source: Malavida, image already imported into Allves Games; does not show the FortCraft mod.
Features described in the code and unverified points
According to the README, the project includes implementations for TF2 classes, gunfire, explosions, Engineer buildings, combat against Minecraft creatures, and block breaking. However, a list of developed features alone does not prove that every interaction works correctly during a match.
The author warns that some adjustments for critical hits, headshots, backstabs, End combat, and wall contact still await specific confirmation in-game. Additionally, the Medic's healing system and ÜberCharge still have issues.

Engineer and sentries in the original Team Fortress 2. Source: Steam Community; contextual image, does not demonstrate FortCraft.
There is no video demonstration of FortCraft itself verified in this coverage. Therefore, the images of the original games serve only to contextualize the project and do not constitute a record of its execution.
FortCraft has no installable download at this stage
Public material requires Windows 11, Team Fortress 2, and Source SDK Base 2013 Multiplayer via Steam, Minecraft Java, Java 25, Visual Studio, and build tools. The stated target for Minecraft is version 26.3 with Fabric.
The repository instructs users to compile parts of the project from source. However, public releases do not offer a ready-to-install package. Therefore, we do not include a download button: an automatic GitHub ZIP file with source code does not equate to an executable.
The developer also recommends backing up worlds before any testing and limits use to offline or local sessions. The project does not claim compatibility with public TF2 servers or public multiplayer.
What the preview represents for passthrough mods
FortCraft joins other experiences that share systems between different titles. We have already shown CallOfWarcraft, featuring Modern Warfare 2 and World of Warcraft, and the EldenCraft, which brings Minecraft to Elden Ring.
Despite the similar concept, each repository has its own limitations. For now, FortCraft's new feature is access to experimental code and documentation; there is no independent validation of a complete match nor a guarantee of simple installation.
Sources: FortressCraft — README and code; repository history.